Representatives for the 501(c)(3) charity AbleGamers joined the cerebral palsy Twitter chat #CPChatNow Wednesday, August 9th, 2017. We welcomed guests Steven Spohn (COO) and Craig Kaufman (Program Director) as they led us in a focus chat about accessible gaming. Personally for me, #CPChatNow co-host Zachary Fenell, the evening proved extra neat because I actually went to junior high and high school with Craig. However, I am sure you could care less about that! So let us get to what does interest you, accessible gaming!
An open-ended Q & A stimulated the night’s dialogue. I started off the questioning, asking how Steven and Craig became interested in accessible gaming.
Craig’s accessible gaming interest grew from helping a customer with a TBI (traumatic brain injury). Meanwhile Steven faced issues firsthand dealing with his disability muscular dystrophy. Discussion quickly transitioned to overcoming barriers gamers with cerebral palsy encounter. Steven recommended a particular controller.
Almost immediately after Steven suggested using Axis questions regarding system compatibility surfaced. Steven replied in-part “Almost every controller is usable with other systems. The only exception unfortunately is Nintendo.” Additionally Steven mentioned specific system accessible controllers exist too, naming his personal favorite.
The different controllers Steven named intrigued community regular Alena Brand. She asked if a website exists where you can compare these different controllers. Steven revealed AbleGamers remains at work creating such a resource. Although they worry people will buy controllers that end up not working. A concern AbleGamers minimizes through a no charge exchange policy.
Taking a step back and reflecting, all the various accessible gaming options demonstrates the great strides in accessibility made by the gaming industry. A truth put into context courtesy participant Seth’s gaming memories. Seth recalled sitting in his walker playing Atari using his feet! Now, like Craig pointed out, some game developers address accessibility internally via control schemes.
Chat regular Susanne Brasset provided a testimonial to Craig’s suggestion, fondly recalling the ease she enjoyed playing Everquest.
Overall the entire accessible gaming focus chat highlighted many technologies the disability community can use to make gaming a more accessible experience. Therefore what a better extend-the-conversation question to ask than, “What technology do you use to help make gaming an accessible experience for you?”
Reply by commenting in the “Comments” section. Perchance this recap increased your thirst towards exploring accessible gaming options, take Craig up on his offer to answer any questions.
Make sure to tweet Craig any lingering questions you might possess. Plus while along your accessible gaming journey discovering what works best for you, remember the following words Steven tweeted.
Comment below and share!
Until next time,